This picture shows the different work stages of an object before it was considered final. You can also see screenshots of the actual
game “The Terrible Kermit”. Download the game here: https://www.dropbox.com/s/on7gph1how1pwlu/TheTerribleKermit.rar. Software used: 3dsMax, Photoshop, Zbrush, Xnormal.
Some screenshots from the project “Xenocaust”. It was created in cooperation with Tuomas Ahonen, Ari-Pekka Oinonen and Janne Sormunen. Try out the game here: https://www.dropbox.com/s/zdkv76xytalo220/Xenocaust.rar?dl=0.
This was supposed to be part of our game “The Terrible Kermit”. The idea was to have hostile swarms of rats attack the player if he or she came too close to them. It took about 18 hours to create this rat, from start to finish. Unfortunately, due to time constraints, the rat never made it into the actual game. This model can be seen at Sketchfab here: https://skfb.ly/zywB. Software programs used: 3dsMax, Zbrush, Photoshop, Xnormal.
This is an enemy I designed for a school project called “Xenocaust”, a top-down shooter. Check out the game here: https://www.dropbox.com/s/zdkv76xytalo220/Xenocaust.rar?dl=0. And check out the SpaceShrimp model on Sketchfab here: https://skfb.ly/wSGy. Software used: Photoshop, 3dsMax, Zbrush, Xnormal.